Getting Counted: Markets, Media, and Reality

نویسندگان

چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

3d Maze: Getting Lost in Virtual Reality

Virtual Environments (VE) influence design processes increasingly. We investigate the outcome of creation, interpretation and communication of architectural design, by using a three-dimensional (3D) maze together with text-based communication in a series of collaborative design experiments. The goal of our study was to identify how designers use and communicate design ideas by using VEs versa c...

متن کامل

Julian Bleecker Getting The Reality You Deserve

After a decade of idleness, it is useful to contrast the similarities and differences of the cultural and political markers relevant to the topics of this chapter — video gaming, the city, and representation of racial, ethnic and class-based conflict therein — over the time between when this chapter was first researched and written in the early 1990s and the early post-millennium of " now " — a...

متن کامل

Theory, Reality, and Performativity in Markets

The purpose of this article is to analyze the relation between scientific knowledge in the form of theories and the world that such theories are about. The focus is on market theories. I argue that everyday knowledge, conceptualized using the notion of “lifeworld,” is the bedrock of scientific knowledge. I also make two distinctions, one between types of markets and one between principles of or...

متن کامل

Semi-collusion in media markets

This paper explores the effects that collusion can have in newspaper markets where firms compete for advertising as well as for readership. We compare three modes of competition: i) competition in the advertising and the reader market, ii) semi-collusion over advertising (with competition in the reader market), and iii) (full) collusion in both the advertising and the reader market. We find tha...

متن کامل

Representation , Reality , and Emotions Across Media

We read fiction because we enjoy the emotional responses it generates. Through fiction, we can delight at a clever and subtle use of language, deeply sympathize with characters, or marvel at a plot twist. Even tragic stories are, in some sense, enjoyable. Feelings motive us to engage with other dramatic media as well: we go to the theater, watch films, and play videogames in large part to feel ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: American Sociological Review

سال: 2008

ISSN: 0003-1224,1939-8271

DOI: 10.1177/000312240807300609